blob: 4194c9e60a46e484a72285e929a5f205cc119b48 [file] [log] [blame]
#pragma once
#include "sysfs.hpp"
#include <sdbusplus/bus.hpp>
#include <sdbusplus/server/object.hpp>
#include <xyz/openbmc_project/Led/Physical/server.hpp>
#include <fstream>
#include <string>
namespace phosphor
{
namespace led
{
/** @brief De-assert value */
constexpr unsigned long deasserted = 0;
using PhysicalIfaces = sdbusplus::server::object_t<
sdbusplus::xyz::openbmc_project::Led::server::Physical>;
/** @class Physical
* @brief Responsible for applying actions on a particular physical LED
*/
class Physical : public PhysicalIfaces
{
public:
Physical() = delete;
~Physical() override = default;
Physical(const Physical&) = delete;
Physical& operator=(const Physical&) = delete;
Physical(Physical&&) = delete;
Physical& operator=(Physical&&) = delete;
/** @brief Constructs LED object. Argument 'true' says that we hold off
* from sending the signals since we need to do some house keeping and
* only when we finish that, we are considered active and can then
* broadcast the signal.
*
* @param[in] bus - system dbus handler
* @param[in] objPath - The Dbus path that hosts physical LED
* @param[in] ledPath - sysfs path where this LED is exported
* @param[in] color - led color name
*/
Physical(sdbusplus::bus_t& bus, const std::string& objPath, SysfsLed& led,
const std::string& color = "") :
PhysicalIfaces(bus, objPath.c_str(),
PhysicalIfaces::action::defer_emit),
led(led)
{
// Suppose this is getting launched as part of BMC reboot, then we
// need to save what the micro-controller currently has.
setInitialState();
// Read led color from enviroment and set it in DBus.
setLedColor(color);
// We are now ready.
emit_object_added();
}
/** @brief Overloaded State Property Setter function
*
* @param[in] value - One of OFF / ON / BLINK
* @return - Success or exception thrown
*/
Action state(Action value) override;
/** @brief Overriden State Property Getter function
*
* @return - One of OFF / ON / BLINK
*/
Action state() const override;
private:
/** @brief Associated LED implementation
*/
SysfsLed& led;
/** @brief The value that will assert the LED */
unsigned long assert{};
/** @brief reads sysfs and then setsup the parameteres accordingly
*
* @return None
*/
void setInitialState();
/** @brief Applies the user triggered action on the LED
* by writing to sysfs
*
* @param [in] current - Current state of LED
* @param [in] request - Requested state
*
* @return None
*/
void driveLED(Action current, Action request);
/** @brief Sets the LED to either ON or OFF state
*
* @param [in] action - Requested action. Could be OFF or ON
* @return None
*/
void stableStateOperation(Action action);
/** @brief Sets the LED to BLINKING
*
* @return None
*/
void blinkOperation();
/** @brief set led color property in DBus
*
* @param[in] color - led color name
*/
void setLedColor(const std::string& color);
};
} // namespace led
} // namespace phosphor